[DOTA] DotA v6.88c Allstars [Alpha]

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Re: DotA v6.88c Allstars [Alpha]

Сообщение Mortrus » 08 ноя 2016, 18:05:10

Hyper_Wave, астрал и зевс уже в репортах есть. Ждем фиксиков...
Let the hunt begin.

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Re: DotA v6.88c Allstars [Alpha]



Re: DotA v6.88c Allstars [Alpha]

Сообщение N_O.o_o.O_B » 20 ноя 2016, 23:17:02

Aganim's scepetr не работает на этих героях:
1) Drow Ranger (Marksmanship)
2) Bloodseeker (Rapture)
3) Eartshaker (Enchant Totem)
4) Magnus (Empower)
5) Storm Spirit (Electric Vortex)
6) Winter Wyvern (Artic Burn)
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Re: DotA v6.88c Allstars [Alpha]

Сообщение Stain » 21 ноя 2016, 08:06:06

N_O.o_o.O_B писал(а):Aganim's scepetr не работает на этих героях:
1) Drow Ranger (Marksmanship)
2) Bloodseeker (Rapture)
3) Eartshaker (Enchant Totem)
4) Magnus (Empower)
5) Storm Spirit (Electric Vortex)
6) Winter Wyvern (Artic Burn)

Аганим на этих героях не не работает, а не прописан в данной версии изначально. Этого улучшения не должно быть тут. Всё в порядке. Неужели ты не в курсе, что ап скиллов с покупки аганима (там, где он должен быть) прописывается на соотвествующем скилле снизу, жёлтым шрифтом?

Этих аганимов стоит ждать в вериях 88+ и далее... Плюс туда же можно 7-ым, 8-ым пунктами добавить морфа и оракла.
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Re: DotA v6.88c Allstars [Alpha]

Сообщение WIRE43 » 21 ноя 2016, 08:49:50

Stain,это 88 версия, и аганимы должны работать)

Аганим на дровку и магнуса добавлен в 86 версии.
Остальным добавили в 87)
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Re: DotA v6.88c Allstars [Alpha]

Сообщение Stain » 21 ноя 2016, 08:53:41

WIRE43 писал(а):Stain,это 88 версия, и аганимы должны работать)

Аганим на дровку и магнуса добавлен в 86 версии.
Остальным добавили в 87)

Ребят, не судите по 2-ой доте. Это там эти аганимы давно в обиходе. Они не должны тут работать (пока что). Сюда их вписывать не нужно. Простым языком - мы играем в фанатские моды и версии карты оригинала, который уже отошёл от производства карты в варкрафте. Поэтому повторяю ещё раз: эти аганимы пока не запущены, всё так как и должно быть.
Они ещё может и появятся тут, в 88-ой. В какой-нибудь бета версии, к примеру. Поживём - увидим...
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Re: DotA v6.88c Allstars [Alpha]

Сообщение Karhstain » 22 ноя 2016, 04:33:23

что ты несёшь мусор, нахуя ты это несёшь?
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Re: DotA v6.88c Allstars [Alpha]

Сообщение Mortrus » 27 ноя 2016, 09:08:02

С этими баталиями совсем забыл нахрена на форум зашел...

Кстати, можете перекачать карту, кое-какие баги профиксили

Double click on Travel boots on Meepo Clone and Tempest Double now works correctly
Scroll of TP and Boots of Travel can now be casted at any landscape
Melee creeps collision size reduced from 16 to 8
Reworked observer's mode: players no longer switch sides, so green & red colors now remains instead of black. Creep's AI won't change as well - they will act the same way as if no observers ingame
Freeze leaver ability improved, cast range now global, target will come closer to the circle of power, unless interrupted
Neutrals no longer sleep at night
Improved various aura's tooltips and behaviour
Gem and Rapier now correctly drops from the courier if he dies
Courier model change available again
Courier's abilitites can no longer be silenced

Assists now get counted whenever you place debuff on an enemy hero that dies
Assists now get counted whenever you place a buff on a hero that kills an enemy hero
Added manabars

Mode -er removed
Removed -oi mode
Long mode names removed (-allpick etc)
Fixed sentinel's side building could turn around
Bottle now refills while fountain buff exists and no longer binded to the fountain
Fixed neutrals had no level indicator
Removed damage delay from Maelstrom/Mjollnir's lightning attack, Chain Lightning (zeus) and Fade Bolt (Rubick)
Lightning Attack from Mjollnir & Maelstrom, Chain Lightning and Fade Bolt will no longer break Linken's Sphere for secondary targets
Fixed Lightning Attack from Mjollnir & Maelstrom breaking Linken's Sphere
Fixed various iteractions between -swap command, deathmatch mode, switch and -names
Fixed bug which didn't allow to evade any triggered projectile
Borrowed time, Waveform, Infest, Leap, Doppelganger, Phase Shift, Teleportation, Pounce and Ball Lightning now correctly disjoint spell projectiles
Boots of travel, Scroll of TP, Relocate, Return spirit bear, Ethereal Jaunt now correctly disjoint spell projectiles
Added pathing stack - fixed free pathing turning off for some units (for example Stampede being "dispelled" from Spectre if she uses ulti)
Roshan's death now has extra global sound
Tower's death messages now contains more info
New icon: Rhasta, Phantom Assassin, Zeus, AA, Axe, ES, Lycan, Slark, Wyvern, Silver Edge, Veil, Spirit Siphon
Removed ancient creeps without useful abilities
Improved courier behaviour when delivering onto unpathable places
Game now counts as creep kill/deny (adds to -cs) every kill made on non-neutral non-hero non-structure non-illusion unit
Courier now properly autocomplete items, if some of them belong to leavers - they will be counted as owned
Fixed rare bug with double click on dagger causes fountain regeneration aura applying
Added disablehelp support for Fate's edict, Purifying Flames, Cold Embrace, Boulder Smash, Geomagnetic Grip, Enchant Remnant, Nether Swap, Decrepify, Sunder, Demonic Conversion
Vladmir's Offering and Ring of Basilius/Acquila recoded
Fixed Poison sting affecting non-organic targets
Untouchable will no longer be ignored on the first attack from Silver Edge
Neutrals can now do multikills
Suicide now shows if it was a real suicide or any kind of denying himself
When some team surrender whole map will be automatically revealed
Improved Nightmare code and fixed interaction with orb-attacks
Siege creep's width reduced a bit
New chat command -fd [0-255] now allows to change minimap fog density - 0 for fully non-transparent, 255 for fully transparent, 92 by default.
Improved message about enemy's repick
Autocast-based attacks now automatically adjusts it's cast range to owner's cast range
Thunder Strike, Toss, Fatal Bonds, Inner Vitality, Ion Shell, Telekinezis, Test of Faith can now target ancient creeps

Added a note about spell immunity piercing to Poison sting
Replay now stores packet "FF+" whenever any player use -gg to forfeit, and "FF-" whenever player decide not to forfeit. Value contains player's ID
Penitence no longer based on Drunken Haze
Hand of God now properly heals hidden allies
Guardian Angle no longer being dispelled by allied dispells
Fixed Psionic Trap iteraction with Linken's Sphere
Fixed Static Field affecting Roshan

Courier now transfers most valuable items in first place
Reduced secondary buildings HP bars and vision

Chaos damage onto fortified units increased from 0.4 to 0.5
Medium armor converted to large armor

Fixed Jakiro, Spiritbreaker, Chieftain & Earthshaker had incorrect visual turn speed
Smoke Screen now affects invulnerable enemies
Static Field now affects invulnerable enemies
Every unit with default 300 range vision has been updated to reveal this radius properly
Fixed issues with damage incrementers and damage return
Roshan slam cd 6 -> 10
Test command -l now level up to 25 if no level stated
Fixed double clicking recipe from courier didn't count the hero's items
Fixed bug with one-click buying if items carrier is dead
Linken now supported on WTF
Fixed couriers didn't provide exp for killing
Improved Quelling bonus iteraction with cleave
Kickafk system improved
Added sound warning for buyback

Fixed killer not getting bonus Gold if he was killed before his victim died

All unit refresh-based things now follow common rules
Aegis heal now smoother
Maim and Greater maim now follows Pseudo random
Bashes (MKB and Basher and Abyssal) no longer iteracts with attack, allowing every other modifier to proc. Can no longer be switched.
Helm of the Dominator, Enchant and Holy Persuation now automatically selects the targeted unit
Added visual lightning effect on necronomicon warrior's death
Small ancient lizards now have mana again

Dagger and Heart now won't be blocked if damage has been blocked completely
Dagger and Heart now can be refreshed as well
Moonlight Shadows no longer affect Riki if he learned Cloak and Dagger
Wards can now target already placed wards, without error messages
Test commands now available at multiplayer if -test enabled
New test command -ru improves Roshan by 1 point (20 points at max, 1 per 4 minutes normally)
Test command -fog now works in lan games
Added test commands -str #/-agi #/-int # for respective stats adding/substracting

Effigies and Barracks now name the player that killed them in the chat log
The chat cheat -wtf now also refreshes any active cooldowns
Fixed Moonshard Buffs not transferring to new heroes in ARDM
Fixed Aghanim's Scepter Buffs not transferring to new heroes in ARDM

Fixed Multicast not being disabled under Break
Fixed Break not disabling collecting souls with Necromastery
Fixed Warpath not being disabled by Break
Fixed Riki's Cloak and Dagger being only partially disabled by Break

Tranquil Boots now works properly with Octarine Core and Arcane Rune, both reduce its broken-state duration.
However, its cooldown can still be reset and doing so does not affect its broken state.
Cooldown resetting effects are: Rearm, Refresher Orb and -refresh/-wtf commands (and Supernova, but that one doesn't reset item cooldowns).

Added Scan ability to Circles of Power

Final board cleaned: no longer contains info about bonus Gold/exp, provides networth value instead of final Gold, neutrals counted next to CS, wards counter shows Obs/Sen
Fixed Satyr Hellcaster being immune to Helm of the Dominator
Fixed Frostbite working way too long on Dominated creeps

The following buffs are now purgeable: Nightmare, Spawn Spiderlings, Malefice, Cold Snap, Corrosive Skin, and Leap movement speed buff
Transfer Item from Circle of power works inside enemy's base
Couriers no longer affects APM counter

X Mark the spot no longer returns Disruption'd or Astral Imprisonment'd target
Fixed Meepo clones didn't receive exp for hero kills and could cause them to ignore respawn timer
Enemy wards are now bigger than allied
New animation for Tinker's Laser
All critical strike are now triggered and no longer interacts with orb table
Gold text now yellow by default and turns red if buyback is unavailabe
-powerup test command now creates all runes around some point (except the very first spawn)
All players without picked hero will be kicked at 5th minute since creep spawn
Multiple Euls movespeed now fully stacks
Illusions now inherit Eul's movespeed bonuses

Any picked hero on AP/RD becomes frozen until countdown timer reaches 1:30
Whenever last hero enters area on AP/RD modes timer drops down to 1:30 if been higher
Test chat command -gud displays some info about selected unit(s) (get unit's data)
Test chat command -cams displays some info about current camera settings
Flamebreak now affects non-immune ancients, except Roshan
Static Remnant now affects non-immune ancients, including Roshan
Fixed Hand of Midas bonus exp value
Deafening Blast, Leap, Gust, Pounce now applies debuff which prevents affected units from moving
Fixed Snowball could take Supernova inside

Smashing damage now uses the caster as damage source
Fixed bug with height modifiers not being correctly removed on reincarnation
Fixed Treant Protector selection sphere
Toss damage for the projectile now comes in one instance instead of two

All items HP reduced from 75 to 1 (requires 1 hit from anyone)
Fixed Decrepify being ignored by Lotus Orb
At game ends now additionaly sends info about:
total hero damage dealt (key = 10),
total tower damage dealt (key = 11),
total Gold fed with hero (key = 12),
total Gold fed with non-hero units (key = 13).


Added -hpbar chat command: switches between default HP bar coloring and Dota2-style, when your allies are marked with green bars, and enemies with red
New chat command -cap allows to toggle captions on the unit under the cursor (The Scourge/The Sentinel)
New chat command -t will show the replay time
Autoselection summons now disabled by default, use -es to enable it or -ds to disable
Autoselection of Circle of power on death now follows -ds/-es rules
Added !ff alias for -gg



Fixed various issues with Borrowed time and cooldown
Fixed Death coil self-damage type being magic instead of pure

Ancient Apparation

Ice Blast no longer causes the hero to stand still like it was channeling skill


Fixed Mana void didn't stun magic immune units


Fixed Battle Hunger never provided movespeed bonuses for anyone but Axe (Lotus Orb or Rubick)
Counter Helix no longer has visual buff


Fixed Charge of Darkness vulnerability
Fixed Charge of Darkness vulnerability
Fixed giving new order while Charging causes Spiritbreaker to ignore new order
Charge of Darkness now gives true sight over the target
Greater Bash perfomance increasedFixed Charge of Darkness getting interrupted when toggeling wards
Fixed Charge of Darkness not destroying trees at the end of the charge


Fixed Upgraded Flaming Lasso didn't damage secondary latched target
Batrider can now get lasso'd enemy through Kinetic Field


Fixed Primal Roar had full length effect even if casted face-to-face
Optimized Primal Roar perfomance
Fixed Battle Roar didn't affect spell immune bears
Fixed Spirit Bear using Bounty rune didn't give exp to the hero

Bone fletcher

Fixed Skeleton Walk gave 11% more movespeed than should
Added visual effect on dying for Clinkz

Bounty hunter

Fixed Track shows enemy's Gold amount only for Sentinels
Bounty Hunter's windwalk no longer dispells on attack start, instead it only dispells on attack's landing


Fixed Broodmother's illusions could fly
Fixed Incapacitating Bite didn't get dispelled by weak dispells


Centaur Warrunner's Stampede now affects hidden units as well, for example during Outworld Devourer's Astral Imprison.


Removed HP bar from Rocket Flare
Hookshot no longer hide control panel from Clockwerk when used (can be stopped)
Fixed Power Cogs didn't provide bounty
Fixed Hookshot used to pause latched enemy unit
Fixed Hookshot didn't damage nor stun invisible unit
Fixed Battery Assault interaction with Linkens Sphere

Chaos Knight

Fixed Reality Rift malfunction when targeting Roshan


Test of faith now correctly stops if the target dies


Fixed Poison Touch had 3 icons for status bar
Shadow poison now correctly deals it's damage when dispelled


Fixed Doom's Shockwave didn't counted as a spell


Disruptor's Glimpse will now send Meepo clones to their previous location (instead of the location of the prime Meepo), same for Arc Warden's Double Tempest
Static Field vision improved

Earth Spirit

Earth Spirit's Remnants no longer has cap of 6 entities
Magnetic Field now has buff and affects illusions
Stone Rocks now hidden from minimap
Hurl boulder projectlite speed reduced from 1000 to 800


Enchant Totem no longer dispells if spell immunity obtained
Fissure no longer ignores ancients

Ember spirit

Sleight of Fist no longer removes any entangles or ensnares
Zero charges on Fire Remnant now has proper icon


Fixed Midnight pulse damage being reducable by magic resistance
Improved Midnight pulse visuals


Sprout can now target any point or target without restrictions
Sprout can now target anything including structures
Wrath of Nature now affects ancients and no longer iteracts with Linken's Sphere or Lotus Orb


Fixed Magic Missile ignores Linken's Sphere


Cold Snap now correctly dispells on strong dispell, death or reincarnation
Fixed Cold Snap always triggers twice on cast, dealing 2x damage in the first tick
Fixed Tornado breaking Linken's Sphere
Improved Deafening Blast perfomance
Ice wall stickyness reduced from 2 to 1.5 seconds
Falling Chaos meteor now has small vision
Fixed Ice Wall debuff lingering on heroes that become Spell Immune
Fixed Deafening Blast max level not starting off the waves in the direction of your cursor


Fixed Relocate kept counting down even if Wisp died and respawned


Healing Ward HP from 5 to 1


Fixed Kotl's Aghanim missing bonus vision

Legion commander

Press the Attack can now be casted on spell immune allies

Lone Druid

Fixed fatal error with Syllabear
Rabid no longer iteract with allied dispell
Rabid no longer based on bloodlust
Rabid can now affects spell immune Bear
Spirit Bear's entangle no longer iteracts with Linken's Sphere
Ensnares and Entangles now can be stacked properly and works on ethereal targets
Fixed Ensnare caused illusions to throw net onto previous target
Fixed Ensnare could use illusion's net as the real one
Fixed rare bug when Spirit Bear's items disappears on death
Ensnares and Entangles no longer disable morph abilities
Spirit bear's death no longer removes part of exp from the hero


Moon glaive no longer orb effect and works properly on structures


Splitshot now re-activate itself on respawn and reincarnation
Fixed interaction between Stone gaze and morphs


Elune's Arrow now ignores invulnerable units flying through them

Naga siren

Fixed Song of the Siren affects Roshan


Fixed Assimilate/Infest to work correctly (force the unit out) with Relocate/Recall/Test of Faith


Reaper's Scythe can no longer be casted onto anything but heroes

Night stalker

Fixed Darkness no cooldown abuse

Ogre magi

Added AoE targeting Cursor to Ignite
Fixed Bloodlust not being castable on Invulnerable allies/buildings

Obsidian Destroyer

Astral Imprisonment got new visuals
Fixed issues with Astral Imprisonment and Disruption
Added stolen int counter to the OD
Essence Aura now restores mana after spell's manacost is wasted

Phantom Assasin

Blur no longer makes Mortred transparent
Phantom Strike can now target spell immune units


Ethereal Jaunt no longer available if no Illusory Orb found
Reduced Puck's cast baskswing from 0.51 to 0.27
Illusory Orb now deals damage by Puck instead of by Orb (causes creep's aggro)
Illusory Orb now provides vision for 3.34s on it's path
Dream Coil now affects creep-heroes
Fixed Phase shift interaction with cooldown reduce tactics


Added strength counter to the Pudge
Rot slow now lingers for 0.5seconds at max
Rot now works properly when Pudge is hidden


Fixed Corrosive Breathe affecting wards


Fixed Eye of the Storm breaking Linken's Sphere


Rubick can now steal Tempest Double
Fixed Spellsteal + Morph iteraction

Sand King

Fixed Sand Storm didn't affect ancients
Sand Storm visual effect now always follow the hero instead of standing still while channeled
Fixed SK's burrowstrike speed
Burrowstrike can now target anything

Shadow demon

Disruption now only adds hidden unit back to selection instead of completely nullifying selection just for one unit


Fixed Last Word itercation with Lightning Ball and Omnislash
Silencer's Int steal ability now passive, stolen Int counter located in the tooltip
Fixed Last Word ignoring Unstable Concoction, Sun Ray, Ice Blast and Invoke
Fixed Silencer's attack projectile not being homing missile


Fixed Slithereen Crush didn't affect ancients
Slithereen Crush perfomance improved


New FX for Dark Pact
Slark got new passive icon for counting stolen stats
Slark now continues to gain agility, even when the attacked hero has no more stats left to steal.
Fixed Pounce still triggers properly if Slark dies midair


Fixed Headshot damage going through Spell Immunity
Fixed Headshot damage didn't affect lifesteal efficiency


Haunt no longer can stop enemy or stuck it with Haunt's illusion
Haunt no longer spawn illusion for dead enemies
Fixed Spectre's illusions could fly
Added duration info to Spectral Dagger


Fixed God's Strength working even after dying

Tauren Chieftain

Earth splitter no longer iteracts with Linken's Sphere
Earth spliteer & fog?

Templar Assasin

Fixed Meld debuff armor didn't prolong it's duration when applied again
Fixed Meld attack removes invisibility even if re-casted while projectile still flying
Psionic Trap no longer causes neutral's aggro
Meld can now auto-acquire the closest target if you order to attack ground while Meld active


Fixed Kraken Shell dispell didn't remove some buffs
Fixed Anchor Smash damage reduction applies with delay


Craggy Exterior no longer iteracts with Linken's Sphere
Fixed Tiny's attack visuals not matching it's real timing
Fixed Craggy Exterior missing info about bonus armor


Gust reworked

Treant protector

Fixed Eye in the forest lost it's invisbility
Fixed Living armor blocked damage dealt to heroes only


Snowball no longer iteract with Linken's Sphere
Snowball can no longer pull units out of Blackhole or Chronosphere

Twin Head Dragon

Fixed Breathe Fire on higher levels didn't properly reduced target's damage
Macropyre visually recoded and can now be casted at any point of the map


Undying now always gains the full amount of strength, no matter how much the targets have left.


Fixed Ursa's illusions attack could be faster than normal
Fixed Break disabling Fury Swipes completely, instead it prevents Ursa from increasing the counter but still deals damage for placed stacks


Fixed Venomous Gale visual damage being outdated
Fixed Stone Form stunning and damaging units if the Familiar died while landing


Fixed Soul Assumption ignores Linken's Sphere


Fatal Bonds now shows visual link between damaged units
Fatal Bonds now dispells if the only one unit left linked


Added overcharge buff for Tethered unit
Wisp can now properly stop pulling caused by Tether

Witch doctor

Fixed Paralyzing casks bounce had no 0.3s delay between jumps
Paralyzing casks speed increased to 750


Focus Fire no longer stops if target dies, but allows to attack respawned target with max speed until duration is over
Fixed Windrunner's illusions attack could be faster than normal
Fixed Focus Fire decreases damage from items
Windrunner no longer evade anything when activate Windrun
Fixed Focus fire bug with Linken's sphere


Fixed Wyvern didn't trigger land mines
Spark Wraith target checking interval reduced from 0.05 to 0.2
Spark Wraith can now target non-immune ancients
Spark Wraith no longer targets invulnerable units


Fixed Tempest Double issues with BKB/Bottle
Zet can now use Refresher Orb



Empty Bottle can no longer be used - it will auto-pickup targeted rune or refill at fountain


Fixed some interactions with Dagger being shifted into various queues (Tinker, for instance)
Dagger no longer allows to get stuck with blink

Moon shard

Moon Shard now shows visible icon on illusions

Solar crest

Solar Crest debuff can now be dispelled

Tranquil boots

Fixed Tranquil Boots movespeed not being correctly updated when switched from broken to normal
Tranquil Boots now shows cooldown while disabled

Heart of Tarrasque

Fixed Heart of Tarrasque provided regeneration on pickup even if not owned
Heart of Tarrasque now shows cooldown while disabled


Hex no longer disables evasion on the target

Mask of madness

Mask of Madness no longer has issues stacking with other abilities (Enrage, Sprint, etc)

Diffusal Blade
Now removes mana first, then damage

Etheral blade
Ethereal blade can now be disjointed
  • Improved fatal error info
    Fixed few fatal error possibilities
    Fixed Dagger double click
    Fixed Torrent slow worked like haste
    Fixed Potm's Agh
    Fixed Lens + shockwaves
    Fixed various Boots of travel targets abuses
    Fixed heartstopper visual aura range
    Fixed Shadow wave visual effect
    Fixed Tricks or Trade leveling rules
    Courier won't stop any longer if morphed while delivering stuff
    Fixed multicasted Bloodlust affecting way too many dummies
    Fixed Fiery Fire consumable counted as a spell
    Improved creep pathing
    Fixed Fortune's end interaction with Repel, it cannot be casted onto immune enemies as well
    Fixed borrowed Tango teleportating to the center of the map if picked up by Circle of Power
    Fixed missing models of Minefield sign and Eidolons
    Fixed Astral Imprisonment paritical malfunction with Ulti and Linken
    Fixed Earth Spirit and Ember spirit summons could go out from the map
    Relocate now supports double click and re-target the Wisp to the fountain
    Fixed Relocate doesn't return Wisp
    Fixed missing Jinada visuals
    Fixed Holy Persuation issue with Ancients
    Double click helper (self-casts) is now option in the Circle of Power (disabled by default), also chat alias "-dch"
    Fixed Zeus' ulti malfunction
    Fixed Gush Agh cd
    Fixed Arcane curse visual
    Fixed -si and new wards

phpBB [video]
Let the hunt begin.

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Re: DotA v6.88c Allstars [Alpha]

Сообщение Dr3Dk0 » 24 дек 2016, 07:35:03

c версия уже играбельна ?
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Re: DotA v6.88c Allstars [Alpha]

Сообщение Mortrus » 24 дек 2016, 08:05:25

Dr3Dk0, Да, однако есть еще косяки, смотри соседнюю тему.
Let the hunt begin.

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